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Group-based security policy controls. Self-service online and community forums. Access, create, and edit your presentations wherever you are — from any mobile device, tablet, or computer — even when offline. Visit the Slides Template Gallery for more. Tell impactful stories, with Google Slides Create, present, and collaborate on online presentations in real-time and from any device.

Try Slides for Work Go to Slides. Don't have an account? Sign up for free. See what you can do with Google Slides. Make beautiful presentations, together Stay in sync in your slides, with easy sharing and real-time editing. To help you get started quickly we've already imported the set of blendshapes you'll need.

It's listed in the Assets panel as faceDistortionPack. Start by adding a face tracker to your scene:. Next, add a face mesh as a child of the face tracker. The face mesh is a 3D model of a face. It works with the face tracker to create a surface that reconstructs someone's expressions.

We'll then use the blendshape to change the shape of the face mesh, creating the distorted effect. You'll see faceMesh0 in the Scene panel, and an object tracking the face in the Viewport and Simulator:. Before you adjust the blendshape, you'll need to clear the boxes next to Eyes and Mouth in the face mesh's properties. This will stop the blendshape from covering and distorting the openings for the eyes and mouth.

Now you've added the blendshape, you'll see an option labeled Morph Object. There's a list of 14 options underneath:. You can adjust these to make all sorts of changes to the shape of the face - from adjusting the size of someone's eyes to completely changing the shape of the face.

Play around with the different options here, adjusting the sliders until you're happy with the effect. When you apply your own object to the face mesh, you'll see a different list of options here.

In Spark AR Studio a retouching effect is created by adding a material to a face mesh, and changing the Shader Type in the material to Retouching. Start by adding another face mesh to the scene as a child of the face tracker:. Now select the material to change the Shader Type. It'll be listed as material0 in the Assets panel. In the Inspector:. In the Inspector you'll see an option labeled Full Screen with a box next to it. This applies the smoothing effect across the whole effect. One Direction Fool's Gold.

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